A few from each are unlocked at the start, and as progression is made through each of the events, more squares open up across the width of that career discipline until their last event has been finished, which then adds to one of the four required completions to unlock the final events of the career, the GRID World Series. A wall of event squares slotted into six categories – Touring, Stock, Tuner, GT, Fernando Alonso and Invitational – makes up the front end of career mode. There is no story here, gone are the days of Toca Race Driver games, rather, this is a simple progression career mode that tasks you to get through all the events and win the GRID World Series.Ĭareer is straightforward and rather plain in its design. Players get to participate in these previews by racing for a few moments before whisked out into another and then dumped into the main bulk of GRID‘s content, its career mode. ![]() This is all good stuff, plus, this is Codemasters, a team that stand out at getting that one key aspect part of a racing game, the actual racing, right, and with GRID, the driving feels fantastic, but there are some shortcomings in other departments that degrade some of its fresh tyres.įrom the initial start up, the game throws the player into a sort of teaser trailer for the action that lies ahead, as an advert for the GRID World Series demonstrates some of the events featured within the season. GRID in 2019 is still a game that brings arcade blistering racing covered in realistic visual splendour, it still has street circuits and official racetracks, and it still has a mixture of different racing disciplines. It has been five years since GRID Autosport appeared on PC, PS3, Xbox 360, and recently on Switch, releasing just a few weeks ago (September 2019), an unusual event for a company like Codemasters, who likes to keep the racing genre flowing with their yearly F1 releases and biennial Dirt releases.Ĭodemasters is keen to make note that GRID is a reboot for the series, hence the game’s title simply being those four letters, but that does not mean that the original design has been lost. The game was well received and had enough support to gain two sequels, GRID 2, which did not go down as well as the original, and GRID Autosport, a sequel that attempted to get back closer to the original, in turn, making it a better game, but still not quite gaining the love that GRID was drenched in. ![]() ![]() It has been over 11 years since the innovative rewind system was introduced into racing games by Codemasters and their spin-off TOCA racing IP, Race Driver: GRID.
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